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Sagot :
Table of contents
3.1 Summary of Changes for SMIL 2.1
3.2 Introduction
3.3 Animation Model
3.3.1 The simple animation function f(t)
3.3.2 Summary of symbols used in the semantic descriptions
3.3.3 The animation sandwich model
3.3.4 Animation elements as "continuous media"
3.3.5 The animation effect function F(t,u)
Repeating animations
Examples
Controlling behavior of repeating animation - Cumulative animation
Freezing animations
3.3.6 Additive animation
Additive and Cumulative animation
3.3.7 Restarting animations
3.3.8 Animation function value details
Interpolation and indefinite simple durations
3.4 Overview of the SMIL 2.1 BasicAnimation Module
3.5 SMIL 2.1 BasicAnimation Module Common Attributes
3.5.1 Specifying the animation target
The target attribute
The target element
3.5.2 Specifying the simple animation function f(t)
Interpolation modes illustrated
Examples of calcMode
3.5.3 Specifying the animation effect function F(t,u)
3.5.4 Simple animation functions specified by from, to and by
To animation
3.6 SMIL 2.1 BasicAnimation Elements
3.6.1 The animate element
3.6.2 The set element
3.6.3 The animateMotion element
3.6.4 The animateColor element
3.7 SMIL 2.1 BasicAnimation Module Details
3.7.1 BasicAnimation integration requirements
Required definitions and constraints on animation targets
Specifying the target element
Target attribute issues
Integrating animateMotion functionality
3.7.2 Document type definition (DTD) for the BasicAnimation module
3.8 Overview of the SMIL 2.1 SplineAnimation Module
3.8.1 SMIL 2.1 SplineAnimation Module Attributes
Spline animation function calculation mode
Examples of advanced uses of calcMode
Interpolation with keySplines
3.8.2 SMIL 2.1 SplineAnimation Module Elements
3.8.3 The spline animate element
3.8.4 The spline animateMotion element
3.8.5 The spline animateColor element
3.9 SMIL 2.1 SplineAnimation Module Details
3.9.1 SplineAnimation integration requirements
3.9.2 Document type definition (DTD) for the SplineAnimation module
3.10 Common Animation Integration Requirements
3.10.1 Integration requirements
Extending Animation
Constraints on manipulating animation elements
Handling syntax errors
Error handling semantics
3.1 Summary of Changes for SMIL 2.1
This section is informative.
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