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How will you describe texture? What are the variations of texture?
How will you differentiate each?​

Sagot :

Answer:

Texture refers to the surface quality in a work of art. We associate textures with the way that things look or feel. Everything has some type of texture. We describe things as being rough, smooth, silky, shiny, fuzzy and so on.

Variations

Variation Source

Specifies what is affected by the gradient. The following options are available.

• Particle: Applies the random gradient value to items cloned by a Replicator.

• Texture Particle: Applies the random gradient value to textures cloned by the texture Replicator.

• Mesh Part: Applies the random gradient value to individual contiguous polygon groups, useful to add variations to multiple objects in a single item layer, for example the leaves of a tree.

• Item: Applies the random gradient to multiple separate item layers that share the same polygon tag. Especially useful to add variations to instanced elements without the need to create a separate item mask for each one.

Edit Gradient

Opens a full-sized Gradient Editor for creation or refinement of the target gradient at a larger size.

Value/Color

These are inline mini gradient editors allowing you to define gradient value keys easily, without having to leave the basic Modo interface. Much in the same way a keyframe stores transform values for items, gradient keys store colors or values and softly attenuate between the defined key positions. Keys can be added by middle-clicking along the gradient and then clicking and dragging the key up or down, adjusting the value at that position. The gradient bar directly underneath provides a visual reference to the values being generated by the gradient itself. In the color gradient, pressing the color wheel icon allows you to input precise color values, using the standard Modo color picker.

Explanation: