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what are the technology based art in 1990s

Sagot :

Answer:

Since the earliest cave paintings, the history of art has evolved in tandem with developments in technology. In the 15th century, Jan Van Eyck experimented with oil-based pigments, ushering in a new era of painting. The introduction of photography at the end of the 19th century changed how artists see the world forever. More recently, Andy Warhol’s most famous works used screen-printing, an innovative new technology borrowed from the graphic arts.

Since you’re reading this on Bare Conductive, you then know that technology is moving at a much faster pace than ever before and artists have a huge range of contemporary media and techniques to choose from. From 3D printing to interactive installations to conductive paint, artists have found myriad new ways to connect with the technologically developed world we live in. We wanted to share some of the most common technologies that artist are utilizing today to give a good perspective on the rise of technology in art.

Another example is Eyal Gever, an artist who creates imaginative digital environments on his computer, before translating these environments into physical space through 3D printing. Rather than using contemporary technology for its own sake, Gever claims, “I’ve simply used the latest technology to develop a new language for my art.” Today, companies like Makerbot have fully realized the impact that their tech has on the output from the creative community.

Explanation:

New Frontiers: Virtual Reality in Art

Right now, it’s artists working with virtual reality who are really pushing the boundaries of contemporary art. Authoritative art editorial website Artsy has even argued that virtual reality is “the most powerful artistic medium of our time”. Mostly achieved through multi-sensory headsets, virtual reality places the viewer in a completely new simulated environment, where they can look, listen and interact with a virtual version of reality.

Artist Jon Rafman, who is known for his digital artworks, believes that in our digitally saturated world, the all-consuming nature of virtual reality is necessary for us to engage completely with a work of art today. His 2015 piece Sculpture Garden (Hedge Maze) collapsed boundaries between the physical and the digital, using Oculus Rift virtual reality technology to draw viewers into his art-viewing virtual environment. Rafman argues that recent developments in VR technology allow people to fulfill a long-held wish of disappearing into another dimension.