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1. To create a complex object using NURBS, you need to create many individual BURBS objects which are often called as

A. Mesh

B. Model

C. Patches

D. Polygons


2. In order to soften an area or surface of an object using polygonal modeling, you need to

A. Increase the number of mesh

B. Decrease the number of polygons

C. Decrease the number of patches

D. Increase the number of polygons.